Showing posts with label professional. Show all posts
Showing posts with label professional. Show all posts

Monday, July 2, 2007

Those who cannot do, teach

Occassionally I make the mistake of looking at the local design discussion forums and even though I know it's wrong I can't help clicking on the latest brand critique post.

The wisdom imparted by most the keyboard geniuses is always enlightening.
- 'Ugly ugly ugly'
- 'I could do better'
- 'It's so 90's / 80s / last year'
- 'Classic design by committee'

Yep. If you're responsible for posting this type of dribble, you've more than likely identified yourself as a person with minimal understanding of brand process. A person who thinks that given twelve months on a project, you could have come up with a better brandmark, blissfully unaware the scope probably included competitive frame analysises, existing brand audits, mood boards, personality pieces, strategic positioning, brand architecture, multiple creative directions, refinement, testing, meetings, more meetings, more refinements, applications, implementation, a late night or ten and a few beers with pizza just to name a few phases. I suspect the closest many of these people have come to a large scale branding project is throwing eggs at Ken Cato's studio from the passenger window of their car whilst yelling 'Designosaur!' and thinking how witty you are.

The majority of posts seem to be whinging about design concepts, whinging about the clients, whinging about other designers and whinging why London didn't award them the chance to design the Olympics logo because they have a kick-ass folio. Does anything actually think for one moment these projects are as simple as sketching a logo lounge worthy mark and showing it to the CEO? (unless you can spin it in Flash, then it's a shoe-in!)

I'm first to encourage constructive criticism. Just take the time to understand what you're critiquing before you start firing aesthetic judgements at everything that doesn't resonate with your personal preferences. More often than not, it's the same people posting this stuff who then wonder why the profession struggles to gain respect when we attack each other from the inside out. It's the snake eating it's own tail. Until we start to address this disturbing trend we'll continue to be labelled as expendable mac monkeys who do logo design as our day job in between waiting for our indie band to get signed or have our grafitti artist career take off.

- 'Why don't clients respect me? I hate them'

Oh, here's a hint. Clients are running a business that in most instances makes a hell of a lot of money. More money than the average design studio. I'm guessing they're smart people who just happen to not interact daily with design theory. Listen to them, understand their business and stop trying to teach them about typefaces. That's not why they hired you. They hired an expert who is (hopefully) going to understand their business strategy and create a brand that makes it visible. They did not hire a stylist who throws a tantrum when they don't understand that vista is cooler than gill.

Yes, some will ask you to use Arial.
Yes, some will ask you to evolve the existing logo by 10%.
Yes, some will ask you to show them the logo 'in corporate blue'.
Yes, all of them will ask you to 'make the logo bigger'.

Knowing that those questions are coming (and will continue to come throughout your career) you better find a way to justify why it looks better in 100% cyan.

Advice? Ok ok. Just for an example, you could try relating the design decisions back to the brand personality. Show the client how typeface x embodies the brand values. Maybe you can pull out the competitive frame analysis board you had prepared and illustrate to them the market space they can own by differentiating themselves. Showing them that it is already flooded with competitor's blue logos and that their colour choice will dilute or strengthen their market position is a compelling argument.

It also works better than 'Because it looks good.' (We are not here to put lipstick on a gorilla, even if that shade of frosty pearl really brings out ol' silverback's eyes)

Hopefully we're creating a real brand that a business can align to both internally and externally. A brand that stands for something that customers identify with and that adds value across all consumer touchpoints. Remember, a brandmark is just an entrypoint into the brand and sure, it's the most important one but still one part of a bigger picture. It's an empty vessel (no matter how pretty) that needs to be filled with meaning. So I have to ask does anyone have something vaguely constructive or god forbid, positive to say? Can we move the arguments away from purely aesthetic criticism and discuss whether the brand is distinctive and sustainable. I suppose this is my impassioned plea to lift the profession's disapproving gaze on everything that is put under it's nose and one step forward towards industry respect. And if you're so intelligent with your brand advice, please, share your knowledge by posting something that resembles coherence on BrandChannel or some place with a little credibility. Maybe I should do that myself (otherwise I'm doing exactly the same - do as I say, not as I do).

What's that you say? I can't write more than sarcastic commentary? Damn straight. That's why I started a blog.

Design forever!

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Thursday, June 28, 2007

Graphic Design is not creative. It's a science.

I'm tempted to start this blog with something introspective (like a Calvin and Hobbes moment that catches you unaware) but probably better to dive headlong into the stuff that will spark discussion. So let me get to the point :::

Design is not creative. Design is a science.

De Bono stated creativity can be taught in steps through the practice of lateral thinking techniques. Altschuller recognised a similar pattern across a range of inventive solutions and subsequently developed a systematic approach to creativity based on his findings. Yet there is still the perception that the creative profession requires a unique way of thinking that only a select few possess.

We often overlook the importance of a set process to focus on the final result. The use of a systematic method not only breeds creative consistency, it can be your best friend in those times of high stress and looming deadlines, regardless how bad your hang-over is or whether you’d currently fail a urine test. These tried and true processes have designers like myself to achieve what we inherently consider good design on a consistent basis. Through a structured approach to design, my dream of leaving behind a footprint of award winning brand identities, modular systems, sketches for flying machines and the occasional fine art piece lives on.

In recognising this response to a creative process to stimulate ideas, I began to move away from my surrealist automatic drawing approach toward a formulaic sequence (developed over years of late nights and also yesterday whilst writing this article).

Not that there weren’t failed attempts. Initial experiments at establishing a routine for creative output had begun with a cappuccino, followed in rapid succession by two short blacks before hitting the sketchpad. This simple procedure did at times yield periods of design genius, but unfortunately also resulted in mind numbing clip-art stealing depression. I needed a progression that would be there for me no matter how low I may have fallen (and we’re talking gum on shoe low).

This is not to say I’m building up towards advocating a cold calculated approach, or daring to speak against the random bolt of lightning that strikes as you soap yourself in the shower. I fully encourage the complete immersion of the mind in random chaos (and the body in soap if that works for you like it does for me). But random chaos, the happy accident and any other aha! moments should be one step in a sequence or result therefore, and not a singular relied upon solution.

If you are relying on right brain thinking alone, you are under-utilising that other side of the mind your parents hoped would lead you to a medical degree.

Just think, with both sides working in unison, not only will you be able to think of the most brilliant, award winning, smile-in-the-mind type creative solutions, you’ll even be able to align them to your clients business values (and you thought the day would never come…)

So how do you develop a creative process for an industry that admires typographic self mutilation and third eye opening acid trips (when the damn cocaine just isn’t working)? Easy. Open up CorelDraw and get out your design-for-dummies book. This design thing ain't rocket science. It's about making things look pretty right?

I know, I know, you’re looking around the room to check your colleagues haven’t seen those words on your screen and a guide to step by step creativity. But here it is, without popular request and in all it’s glory, my one-two-three guide to creative genius.

1. Write down the core vision
This is the essence of a design (or brand) distilled into a single sentence. It might be as simple as ‘It’s all about sex’. That aside, it’s the post-it note stuck above your desk that is the concrete reference for each and every idea you create. You get to check anything you do against this driving statement at any time and if doesn’t in some form embody this core essence, you’ve gone a little too far off the track. Which is a good thing, in most instances, all you need to do is take a few steps back to find the breadcrumb trail again.

2. Immerse completely, rinse and repeat
New project comes in, and it’s something you haven’t done in a while. You need to get into the right mindset. Read every book, look at every magazine and talk to all the guys in the office with more experience than yourself (thank you Mr Janitor, you saved my ass again). Look at all mediums for inspiration; architecture, photography, illustration, advertising and movies to name a few. Limit the amount of other graphic designer’s work you look at as a project continues or it will start to subconsciously pervade your own designs. You want to absorb a spectrum of influences early and in one big hit to jumpstart your own thinking. Good stuff will stick in your mind, and inspire you to do even better.

For example, if you’re working on signage, look at every example application you can possibly get your hands on. Historical examples, the latest innovations, concepts, sketches and failed attempts. Then look at black and white photography of the naked form. For inspiration of course. Variety is the key, you’re not looking for trends but possibilities. You’ll probably see stuff you didn’t even realise was possible or applications that aren’t relevant but lead you to a new concept. Do the same for packaging, for annual reports, or for the logo that cheap Uncle Bob asked for (he’ll only pay you in grief and aggravation) but it’s family so do it, then tell him that when the time comes you’ll need him to do you a favour and kiss him on both cheeks. Then in three weeks time, ring him at 2.00am in the morning, breathing erratically and stuttering and say ‘Bob, it all went bad and I need that favour now. Bring your car and a shovel.’ He’ll most probably blubber something incoherent and hang up, but I guarantee he won’t ask for any more logos and you only have to dig one hole with your hands.

3. Brainstorm
It’s a cliché, but it’s a true and tried path to starting a job. You just gotta start and ideas will come (and when they don’t, do it anyway). Destroy that page with every thought that springs to mind. The reality is, you’ll pour out nine hundred and ninety nine ideas of pure rubbish. Absolute gabage. No really. It will be clichéd, imitative design that your old uni lecturer would have pulled out the red pen for. But after it’s on the page, it won’t appear in your head again. Then call it a day and go home. The good ideas will start appearing in the shower that morning and you’ll be desperately trying to draw them in the heat mist on the door with one hand whilst barely holding up your towel and your dignity (which you’ll let go of right when your partner walks in to see you naked and drawing strange symbols on the bathroom mirror. Design can be a lonely career, be warned)