Showing posts with label christian teniswood. Show all posts
Showing posts with label christian teniswood. Show all posts

Thursday, August 30, 2007

If good typography is like a good wine, are you making me drink cheap hooch?



Typography is the visual articulation of the spoken word. The typeface you choose has a voice that speaks in different tones and expresses different personalities. And like accents and languages, typefaces have subtle inflections and nuances that are distinct and unique. Some speak quietly and confidently, some yell from the rooftops and others dance naked in the rain. Determining what you want your brand to say and how it is said is the first step towards choosing a typeface that embodies those values.

The second part of selecting typography is to complement the brandmark or logo. I equate the experience to selecting a good wine to go with food, there are certain well followed precedents but it is also a reflection of personal taste. But this reminds us the brandmark and logotype are served together and intrinsically linked. It makes sense that the typeface should be integrated with or take some cues from the graphics (or vice versa). An organically inspired brandmark may recall a calligraphic, hand-drawn or humanist type style, whilst a more edgy mark may call for a contemporary selection. Some designers have their favourite five or six fonts that regularly appear next to a symbol but with the ever growing requirement for individual ownership of a mark, varied and custom typefaces have much to warrant selection.

Typefaces are also of different vintages and quality. Some are well made and have gotten better with age. Some need to be drunk right now because they'll have gone bad in a year and others were made in someone's backyard cellar with a strong lack of knowledge. My advice for this last category; Don't use these fonts, it identifies you as someone who lacks better judgement and was happy to accept a free bottle of peppermint schnapps rather than pay for a pinot.

The trend of neutralising the type (you could read this as using helvetica) renders a brandmark cold and impersonal. With the overabundance of visual identities in the marketplace and a recognised need to create emotive and ownable brands, typography needs to speak up for itself rather than looking back at us with disinterest.

Whilst it is a beautiful typeface, Helvetica is like weekend at Bernie's. It looks alive but when you check for a heartbeat, there's nothing. Not to say helvetica doesn't have a place. It works well when you need to let the graphics be the main focus. It's is the perfect social partner, standing quietly at your side looking handsome without saying anything at all. Your friends will nudge you and go 'Whoa, hot date. Where'd you meet?" It makes you look good just through it's presence. But this isn't the way you want your brandmark to act. Brandmarks need to have an opinion. Brandmarks need to be talking to everyone.

Using a custom typeface across a brand allows for recognition even when the brand is extended or sub-brands introduced. This is a compelling argument for using custom typefaces, as the increase in brand recognition is enhanced by an organisation being able to claim a unique ownership of the typography.

There are many cues to help you start selecting a relevant typeface. Is there a brand position or set of values to clue you in? If there is an existing symbol or logo, is it drawn in a distinctive style that could be complemented by a similar typeface? Are there some cultural, historical or locational aspects to consider? Ultimately you want the best typeface you can find for the job. Cutting corners is not an option. Typography enhances other visual elements and most importantly, highlights the content. As Bringhurst says 'Good typography is like bread; ready to be admired, appraised and dissected before it is consumed.' (every designer should read The Elements of Typographic Style)

Monday, July 2, 2007

Those who cannot do, teach

Occassionally I make the mistake of looking at the local design discussion forums and even though I know it's wrong I can't help clicking on the latest brand critique post.

The wisdom imparted by most the keyboard geniuses is always enlightening.
- 'Ugly ugly ugly'
- 'I could do better'
- 'It's so 90's / 80s / last year'
- 'Classic design by committee'

Yep. If you're responsible for posting this type of dribble, you've more than likely identified yourself as a person with minimal understanding of brand process. A person who thinks that given twelve months on a project, you could have come up with a better brandmark, blissfully unaware the scope probably included competitive frame analysises, existing brand audits, mood boards, personality pieces, strategic positioning, brand architecture, multiple creative directions, refinement, testing, meetings, more meetings, more refinements, applications, implementation, a late night or ten and a few beers with pizza just to name a few phases. I suspect the closest many of these people have come to a large scale branding project is throwing eggs at Ken Cato's studio from the passenger window of their car whilst yelling 'Designosaur!' and thinking how witty you are.

The majority of posts seem to be whinging about design concepts, whinging about the clients, whinging about other designers and whinging why London didn't award them the chance to design the Olympics logo because they have a kick-ass folio. Does anything actually think for one moment these projects are as simple as sketching a logo lounge worthy mark and showing it to the CEO? (unless you can spin it in Flash, then it's a shoe-in!)

I'm first to encourage constructive criticism. Just take the time to understand what you're critiquing before you start firing aesthetic judgements at everything that doesn't resonate with your personal preferences. More often than not, it's the same people posting this stuff who then wonder why the profession struggles to gain respect when we attack each other from the inside out. It's the snake eating it's own tail. Until we start to address this disturbing trend we'll continue to be labelled as expendable mac monkeys who do logo design as our day job in between waiting for our indie band to get signed or have our grafitti artist career take off.

- 'Why don't clients respect me? I hate them'

Oh, here's a hint. Clients are running a business that in most instances makes a hell of a lot of money. More money than the average design studio. I'm guessing they're smart people who just happen to not interact daily with design theory. Listen to them, understand their business and stop trying to teach them about typefaces. That's not why they hired you. They hired an expert who is (hopefully) going to understand their business strategy and create a brand that makes it visible. They did not hire a stylist who throws a tantrum when they don't understand that vista is cooler than gill.

Yes, some will ask you to use Arial.
Yes, some will ask you to evolve the existing logo by 10%.
Yes, some will ask you to show them the logo 'in corporate blue'.
Yes, all of them will ask you to 'make the logo bigger'.

Knowing that those questions are coming (and will continue to come throughout your career) you better find a way to justify why it looks better in 100% cyan.

Advice? Ok ok. Just for an example, you could try relating the design decisions back to the brand personality. Show the client how typeface x embodies the brand values. Maybe you can pull out the competitive frame analysis board you had prepared and illustrate to them the market space they can own by differentiating themselves. Showing them that it is already flooded with competitor's blue logos and that their colour choice will dilute or strengthen their market position is a compelling argument.

It also works better than 'Because it looks good.' (We are not here to put lipstick on a gorilla, even if that shade of frosty pearl really brings out ol' silverback's eyes)

Hopefully we're creating a real brand that a business can align to both internally and externally. A brand that stands for something that customers identify with and that adds value across all consumer touchpoints. Remember, a brandmark is just an entrypoint into the brand and sure, it's the most important one but still one part of a bigger picture. It's an empty vessel (no matter how pretty) that needs to be filled with meaning. So I have to ask does anyone have something vaguely constructive or god forbid, positive to say? Can we move the arguments away from purely aesthetic criticism and discuss whether the brand is distinctive and sustainable. I suppose this is my impassioned plea to lift the profession's disapproving gaze on everything that is put under it's nose and one step forward towards industry respect. And if you're so intelligent with your brand advice, please, share your knowledge by posting something that resembles coherence on BrandChannel or some place with a little credibility. Maybe I should do that myself (otherwise I'm doing exactly the same - do as I say, not as I do).

What's that you say? I can't write more than sarcastic commentary? Damn straight. That's why I started a blog.

Design forever!

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Thursday, June 28, 2007

Graphic Design is not creative. It's a science.

I'm tempted to start this blog with something introspective (like a Calvin and Hobbes moment that catches you unaware) but probably better to dive headlong into the stuff that will spark discussion. So let me get to the point :::

Design is not creative. Design is a science.

De Bono stated creativity can be taught in steps through the practice of lateral thinking techniques. Altschuller recognised a similar pattern across a range of inventive solutions and subsequently developed a systematic approach to creativity based on his findings. Yet there is still the perception that the creative profession requires a unique way of thinking that only a select few possess.

We often overlook the importance of a set process to focus on the final result. The use of a systematic method not only breeds creative consistency, it can be your best friend in those times of high stress and looming deadlines, regardless how bad your hang-over is or whether you’d currently fail a urine test. These tried and true processes have designers like myself to achieve what we inherently consider good design on a consistent basis. Through a structured approach to design, my dream of leaving behind a footprint of award winning brand identities, modular systems, sketches for flying machines and the occasional fine art piece lives on.

In recognising this response to a creative process to stimulate ideas, I began to move away from my surrealist automatic drawing approach toward a formulaic sequence (developed over years of late nights and also yesterday whilst writing this article).

Not that there weren’t failed attempts. Initial experiments at establishing a routine for creative output had begun with a cappuccino, followed in rapid succession by two short blacks before hitting the sketchpad. This simple procedure did at times yield periods of design genius, but unfortunately also resulted in mind numbing clip-art stealing depression. I needed a progression that would be there for me no matter how low I may have fallen (and we’re talking gum on shoe low).

This is not to say I’m building up towards advocating a cold calculated approach, or daring to speak against the random bolt of lightning that strikes as you soap yourself in the shower. I fully encourage the complete immersion of the mind in random chaos (and the body in soap if that works for you like it does for me). But random chaos, the happy accident and any other aha! moments should be one step in a sequence or result therefore, and not a singular relied upon solution.

If you are relying on right brain thinking alone, you are under-utilising that other side of the mind your parents hoped would lead you to a medical degree.

Just think, with both sides working in unison, not only will you be able to think of the most brilliant, award winning, smile-in-the-mind type creative solutions, you’ll even be able to align them to your clients business values (and you thought the day would never come…)

So how do you develop a creative process for an industry that admires typographic self mutilation and third eye opening acid trips (when the damn cocaine just isn’t working)? Easy. Open up CorelDraw and get out your design-for-dummies book. This design thing ain't rocket science. It's about making things look pretty right?

I know, I know, you’re looking around the room to check your colleagues haven’t seen those words on your screen and a guide to step by step creativity. But here it is, without popular request and in all it’s glory, my one-two-three guide to creative genius.

1. Write down the core vision
This is the essence of a design (or brand) distilled into a single sentence. It might be as simple as ‘It’s all about sex’. That aside, it’s the post-it note stuck above your desk that is the concrete reference for each and every idea you create. You get to check anything you do against this driving statement at any time and if doesn’t in some form embody this core essence, you’ve gone a little too far off the track. Which is a good thing, in most instances, all you need to do is take a few steps back to find the breadcrumb trail again.

2. Immerse completely, rinse and repeat
New project comes in, and it’s something you haven’t done in a while. You need to get into the right mindset. Read every book, look at every magazine and talk to all the guys in the office with more experience than yourself (thank you Mr Janitor, you saved my ass again). Look at all mediums for inspiration; architecture, photography, illustration, advertising and movies to name a few. Limit the amount of other graphic designer’s work you look at as a project continues or it will start to subconsciously pervade your own designs. You want to absorb a spectrum of influences early and in one big hit to jumpstart your own thinking. Good stuff will stick in your mind, and inspire you to do even better.

For example, if you’re working on signage, look at every example application you can possibly get your hands on. Historical examples, the latest innovations, concepts, sketches and failed attempts. Then look at black and white photography of the naked form. For inspiration of course. Variety is the key, you’re not looking for trends but possibilities. You’ll probably see stuff you didn’t even realise was possible or applications that aren’t relevant but lead you to a new concept. Do the same for packaging, for annual reports, or for the logo that cheap Uncle Bob asked for (he’ll only pay you in grief and aggravation) but it’s family so do it, then tell him that when the time comes you’ll need him to do you a favour and kiss him on both cheeks. Then in three weeks time, ring him at 2.00am in the morning, breathing erratically and stuttering and say ‘Bob, it all went bad and I need that favour now. Bring your car and a shovel.’ He’ll most probably blubber something incoherent and hang up, but I guarantee he won’t ask for any more logos and you only have to dig one hole with your hands.

3. Brainstorm
It’s a cliché, but it’s a true and tried path to starting a job. You just gotta start and ideas will come (and when they don’t, do it anyway). Destroy that page with every thought that springs to mind. The reality is, you’ll pour out nine hundred and ninety nine ideas of pure rubbish. Absolute gabage. No really. It will be clichéd, imitative design that your old uni lecturer would have pulled out the red pen for. But after it’s on the page, it won’t appear in your head again. Then call it a day and go home. The good ideas will start appearing in the shower that morning and you’ll be desperately trying to draw them in the heat mist on the door with one hand whilst barely holding up your towel and your dignity (which you’ll let go of right when your partner walks in to see you naked and drawing strange symbols on the bathroom mirror. Design can be a lonely career, be warned)

Friday, March 30, 2007

Raw and Honest

An interview with graphic design Christian Teniswood

Who are some of the clients you’ve worked for?
No naming dropping here but big ones. The type that make students spit when they hear your name in sell-out disgust. But it was what I always wanted. I need to feel compelled to wear a suit to presentations. A bit of public speaking pressure and a thin tie bring out the best in me.

What should design students put in their folio?
It doesn’t really matter. I’d focus on your coffee making skills.

Anything else?
Oh, ok. Ideas. Ideas. More Ideas. Then a range of styles. Emphasise your design strengths. Don’t try to sell any poor imitations of the latest design trend. If you can’t do abstract 3D crystals with twenty five glowing layers of photoshop wizardry better than everyone else, then don’t show it. You are not Rinzen, you are not David Carson, you are not your khakis. You are the same decaying matter as the last fifty juniors who proudly showed up with a folio of cloned work. Unless you’re not. Then you'll be remembered.

What salary range should I be expecting as a junior designer?
That’s dependant on experience and the quality of your cappuccino.

Do you work long hours?
Think the eye scene from a clockwork orange. You do this job for love, not money. I walk uphill both ways to work, barefoot in the snow, just for the privilege to be in this industry. Someone is buying your ideas. Sure, they seem to come cheap compared to other career choices but it’s still the only thing I can ever see myself doing. Except for jelly wrestling, I could have been great at that. Damn trick knee.

Do you get to design much in your first year at a design studio?
On the good days the creative director will look at your best etch-a-sketch doodle and give you some feedback.

What was your first project as a junior designer?
It was an in-house exercise to develop a new 27th letter for the alphabet. I was asked to present my sketches to the team. I was full of enthusiasm as I pinned the work up on the wall in front of the assembled designers. The creative director then asked me to vocalize each so he and the excited congregation could better understand the concepts behind them. I pointed eagerly at each sketch and through lemon sucked lips vocalised my literary inventions. ‘Xerg!…sshdtx!…psssthx!…mthuph!….ghweghle!” I combined unheard before tones and flying spit into new worlds of alphabetic wonder. Saussure would have been proud.

As were the assembled creatives who were almost crying in an attempt to contain their laughter. ‘Well done’ said the creative director as he patted me on the back and handed me an etch-a-sketch. ‘You’ve earned this.’

How important are ideas?
Stupid question really. The more ideas you can have, the better a designer you become. What’s even more important is to never criticise an idea ever again, especially in team environments. Trust me, this isn’t easy. Your colleague shows you a mark that looks like a limping donkey in need of a mercy killing. You’re tempted to load your gun and say ‘Clipart might be free, but it’ll cost you your soul’ but instead (and for the rest of your career) you say ‘Interesting. Let’s keep it in the mix, and keep exploring’. He might come up with something better, or not, but his confidence won’t be dented and he’ll pay the compliment back the next time you proudly present your own struggling mule. The last thing any studio needs is fear of presenting ideas (you need lots of ideas to find a good idea, even more to find a great one).

Are the deadlines strict?
I don’t want to talk about it. We’ve lost good men to those ‘deadlines’.

Do you work with the latest technology?
Yes. The couches in reception impressively fold out into beds.

As a designer do you see the world differently to others?
I sure do. Where others see buildings, streets and corners I see strategic locations from which to launch water-balloons at unsuspecting passerbys. This is what separates us from the monkeys.

Is a career in design everything you thought it would be?
Absolutely. My children will be dentists, but this career is everything to me.

Is a little arrogance required to succeed in this industry?
I’m not sure. I don’t talk to other designers much, their lack of talent sometimes annoys me. I just focus on myself.

Other advice?
Be nice to each other. Backstabbing has no place in this industry. I’m going to steal an analogy used by Luke Sullivan in his fantastic book ‘Hey Whipple, Squeeze This’ in regards to teamwork. Whether you’re the mac master, mac monkey or coffee boy (read junior designer) just remember it’s a three legged race. One falls, we all fall.

So work together and don’t be afraid to ask for help or opinions from the guys you work with. We’re not here to practice the gentle art of making enemies (and coffee boys have long memories and a revenge list of people to crush on their rise to the top).

Thanks Christian
No, thank you.